<?xml version="1.0"?>
<table class="category" name="Traits" category="Traits">
  <thead name="titles" class="titles">
    <th width="l" class="Title">Name</th>
    <th width="l" class="None">MetaTag</th>
    <th width="l" class="Table">Rank</th>
    <th width="l" class="Description">Description</th>
    <th width="l" class="None">Implementation</th>
  </thead>
  <tbody>
    <tr>
      <td title="yes">
        <p>Absent Minded Genius</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You recive <span class="roll"><span class="num">1</span><span class="face">6</span><span class="bns"/></span> to all your INT checks and int-related skill checks. You recieve <span class="roll"><span class="rOff">-</span><span class="raw">2</span><span class="num">1</span><span class="face">4</span><span class="bns"/></span> to all your WIS checks and WIL related skill checks.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Absorb Skill</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>Character can steal a total of Lvl skill levels from other people. When a skill level is overwritten by another one, then the target the first skill was stolen from gets it back. This skill may not be kept for more than lvl hours.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Absorb Surface Structure</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>12</p>
      </td>
      <td description="yes">
        <p>Character can absorb the surface attributes of a non-living substance. For example, if the character wants to absorb a stone surface, his skin gains the hardness of stone, and the limb is unmovable, until the surface is released.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Adhesion</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Character can stick to surfaces, allowing him to run&#x2013;climb up wall and ceilings as if he was walking normally.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Agent of Fate</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You critical fail on all rolls of 1, 2, or 3. You automatically succeed on rolls of 18, 19, and 20.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Alternate Body Substance</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td description="yes">
        <p>Character takes no damage from physical damage. Crushing attacks tend to splatter the character. Severed limbs in this form are regrown if there is a source of water. Fire damage deals x3 damage. Ice will freeze the character, but no damage.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Animate Dead</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Noah needs to describe this.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Arcane Talent</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>Varies, see description</p>
      </td>
      <td description="yes">
        <p>This is a stand in. A character may take a magical spell of any rank as a Trait. They do not need to buy Magical Control, Spellcasting, Faith, Mysticism, etc. The rank of the specific Trait is the rank of the spell. For purposes of control (striking, LVL, etc.), the level at which the Spell Ability has been purchased is used for these calculations. The cost of using the ability is the same Mana Point cost as the spell itself.</p>
        <div class="example">
          <h1 class="title">
            <p>Ignaceous Charcot Flamme</p>
          </h1>
          <p>Ignaceous&#x2019; alter-identity is the mutant superhero, Flame-On!<span class="footnote">The exclamation point is part of the name.</span>. He has the following Arcane Talents: Fireblast at Level 4, Fire Shards at level 4, Flame Shroud at level 1, Living Fire at level 1, and Flame Whip at level 2. Although he feels it was unnecessary, his secret master has been forcing him to train in the &#x201C;mystic arts&#x201D; to learn to control his powers better (Mysticism, level 3). Although he thinks it&#x2019;s bunk, and wasn&#x2019;t necessary, he can certainly use his powers longer nowadays.</p>
        </div>
        <p>We note that for Flame Whip, Fire Shards, and Fireblast the description in says to &#x201C;roll&#x201D; to determine if Ignaceous strikes. Ignaceous would roll his level he has purchased the skills at, i.e. levels 2, 4, and 4, respectively.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Attention to Detail</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You recive plus 1 on ALL non-combat skill rolls, except when hurried.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Awe</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Upon activation, all those that see the character must make a willpower roll at -Lvl*2. If unsuccessful, than those affected are VERY likely to agree with the character, and even less likely to attack him. Lasts for CHA minutes.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Blink</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>(Teleportation Dodge) - Character can Blink out of the way of an attack. Roll to dodge at LVL D + (DEX or WIL)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Bookworm</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You recive +2 on academic skill rolls. You recive a +1 when those rolls are rushed or hurried. If you have Mental Training then you receive the +2, hurried or not.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Bouncing</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>15</p>
      </td>
      <td description="yes">
        <p>No falling damage, crash damage, etc. Character will bounce like a rubber ball.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Brute</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>35</p>
      </td>
      <td description="yes">
        <p>You recive a constant bonus of 2 STR and 2 BLD. You loose one action in combat, permanently. Your speed is reduced by 1 and you are at -1 to all INT and WIS skill rolls.</p>
      </td>
      <td>
        <p>Strength += 2*Level; Build += 2*Level; Speed -= 1*Level; Intelligence -= 1*Level; Wisdom -= 1*Level; Height *= pow(1.1,Level); Weight *= pow(1.25,Level);</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Burrowing</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td description="yes">
        <p>Character can dig a tunnel through almost any substance (even granite and other hard stones) at a rate of Lvl mph</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Chameleon</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td description="yes">
        <p>Equivalent to a camo skill of lvl, takes 1 action to transform into a new pattern.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Communicate with Animals</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td description="yes">
        <p>Character may communicate with lvl animals at a time</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Communicate with Demons</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td description="yes">
        <p>Character may communicate with lvl demons at a time</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Communicate with Machines</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Character can talk to any machine that is within 20*Lvl feet away. It can be persuaded to do things for the character.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Communicate with Spirits</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td description="yes">
        <p>Character may communicate with lvl spirits at a time</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Control</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>8</p>
      </td>
      <td description="yes">
        <p>Character can control up to a total of<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mrow><mi>LVL</mi><mo>-</mo><mn>2</mn></mrow><mn>2</mn></msup></math>* 30 cp worth of spirits. The spirit must obey any commands until death.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Deafen</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Character can make lvl targets at a time deaf for 1 turn.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Dimensional Travel</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td description="yes">
        <p>Character can shift between Lvl other dimensions.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Disruption (Nervous System)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Target looses Lvl-2 actions and -2*Lvl to all actions for Lvl d 4-1 turns. Considered an electric attack. Touch.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Doesn't breathe</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Character does not need to breathe.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Double Jointed</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You recive +1 DEX for purposes of contortion, escaping from bonds, and maneuvering in tight places. Opponents trying to put you into a weapon lock or martial arts hold have an extra -2 to succeed.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Drain HP</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Character can steal Lvl HP from target, and gain Lvl HP. Requires touch.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Drain MP</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Character can steal<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>* 5 MP from target, and gain<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>* 5 MP. Requires touch.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Durable</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td description="yes">
        <p>Character gets no additional negatives (or fall unconscious) by dropping below 0 or more HP for Lvl turns.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Egghead</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>Once per day you may take +2 INT for one skill roll or attribute check. However, you are then at -2 CHR for the rest of the day.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Eidetic Memory</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>+1 on all academic skill rolls. +1 on all WIS checks. +1 LVL to trivia skill. Once per day you may add + <span class="roll"><span class="num">1</span><span class="face">4</span><span class="bns"/></span> to one academic skill roll.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Emit Odor</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td description="yes">
        <p>Character emits an odor up to 10*<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>lvl</mi><mn>2</mn></msup></math>feet away. Purchase for each odor.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Energy Absorption</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td description="yes">
        <p>Character can absorb up to 5*Lvl points of damage in energy per turn. Each 5 points absorbed in this way may be converted over to one HP point.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Enhanced Moral</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td description="yes">
        <p>For each level, your 'whole side' gains 2 initiative.</p>
      </td>
      <td>
        <p>Initiative += 2*Level;</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Faith</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>For each level, your 'whole side' gains 2 initiative.</p>
      </td>
      <td>
        <p>Initiative += 2*Level</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Fireworks</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Character can create fireworks type flashes within 20 * lvl feet. Anyone within 10*lvl feet from activation area gets - 1 actions for Lvl d 4-1 turns. And is at a -lvl to all actions for that duration.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Flight</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td description="yes">
        <p>Character can fly with a speed of 10*Lvl mph (or 15*Lvl if carrying very little). Wings are a good minor flaw.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Float</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td description="yes">
        <p>Character can float a few inches above the ground or smooth water. Can move at<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>mph.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Forcefield</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td description="yes">
        <p>Erect a FF with a radius of up to Lvl * 5 ft around character. Can take<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>* 25 damage. Opponents are +1 to strike the forcefield. FF regenerates Lvl HP per hour.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Generation</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>4*Lvl gallons of water flow out of the character per second. Requires a STR check at -Lvl or be washed away.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Globe of Darkness</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td description="yes">
        <p>Character can create a ball of darkness with radius of 15 x Lvl feet</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Globe of Light</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td description="yes">
        <p>Character can create a ball of light with radius of 15 x Lvl feet</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Grace</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Character is inhumanly gracefull. His motions are never jerky, always smooth transitions from one position to the next.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Hard Body</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You gain +1 CHR and +1 BLD. However, this bonus only applies if you have followed a particular diet and&#x2013;or training regimen that day.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Hardened Worker</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You recive natural armor of X&#x2013;X+1&#x2013;X where X is equal to half your level in that skill.</p>
      </td>
      <td>
        <p>Piercing += Level&#x2013;2; Crushing += (Level+1)&#x2013;2; Slashing += Level&#x2013;2;</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Healing (Others)</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Character can heal others with a touch. The target gains Lvl HP per turn.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Heroic Armor</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You may choose to wear skimpy clothing instead of standard armor. You recive armor equal X&#x2013;X&#x2013;X where X = (CHA-8 +LVL of Beauty + LVL of Fashion Skill). This has no encumberance. You cannot use ability while wearing armor of any kind.</p>
      </td>
      <td>
        <p>Piercing += (Charisma-8); Crushing += (Charisma-8); Slashing += (Charisma-8);</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Hold Breath</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>or whatever the character normally needs to breeth for lvl hours at a time</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Hot Stuff</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You recive +1 CHR with respect to dealings of the opposite sex. You recive -1 CHR for dealings with the same sex.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Immortality</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td description="yes">
        <p>Character will not age while the power is activated.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Immune to Disease and Poisons</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td description="yes">
        <p>Character is completely immune to all diseases (this includes poison type spells as well).</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Immune to Falling</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Character takes no damage from falling.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Increased Jumping Distance</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td description="yes">
        <p>Character can jump an additional<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>feet</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Increased Speed</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td description="yes">
        <p>Character can run at<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>MPH</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Intangibility</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td description="yes">
        <p>Character takes no physical damage and may walk through substances. Note that this does NOT grant the character the ability to fly or hover. He must still walk, though he may dive into a substance.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Invisibility</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td description="yes">
        <p>Character is completely invisible to visible light. A good minor flaw would be that the character still has a shadow.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Invulnerability</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>100</p>
      </td>
      <td description="yes">
        <p>Slashing attacks deal 0 damage.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Ironman</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You recive +3 to all BLD checks involving acts of endurance</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Kinetic Absorption</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>7</p>
      </td>
      <td description="yes">
        <p>Character can absorb up to 5 * Lvl points of damage from kinetic damage (P&#x2013;S&#x2013;C) per turn. Each 5 points absorbed in this way may be converted over to one HP point.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Kinetic Acceleration</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>Can throw just about anything with amazing force. Thrown objects deal an additional Lvl D 4 P, S, or C damage.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Light Emit</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Character emits enough light to illuminate (like day) an area up to 5*<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>in radius.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Light Meld</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td description="yes">
        <p>Character is completely undetectable when within a bright light that will cover his natural body. Others can still FEEL the character.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Lucky SOB</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You earn luck at double the normal rate. However, your max luck is always no more than 2 points.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Magic Immunity</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>15</p>
      </td>
      <td description="yes">
        <p>Character is completely immune to all magic attacks and effects (good an bad) with 1 success on Lvl D + 10 (roll for good AND bad spells and effects). This does include magic that is thrown at him.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Magical Affinity</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You have a natrual ability to sense the presence of magical abilities and objects. You recive the ability to detect magic as if you had Magical Studies LVL2. If you already have that skill, gain +1 LVL to all your rolls.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Magnetism</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>7</p>
      </td>
      <td description="yes">
        <p>Character can manipulate up to<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>3</mn></msup></math>* 10 pounds of metal. Metal pieces may be thrown for an attack (one action) that deals Lvl D 6 S&#x2013;P&#x2013;C damage.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Melt</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td description="yes">
        <p>Character can melt into a puddle that can flow through cracks, etc. He still weighs the same, and takes up the same volume. He is COMPLETELY defenseless, and can only move at 1 foot per second. 0 Base Armor and immune to physical attacks.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Mimic</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Copy the supernatural abilities from other characters as long as the total cost of the abilities has no more than Lvl * 20 character points.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Move Through Substance</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>25</p>
      </td>
      <td description="yes">
        <p>Character can move through the substance at a rate of a slow walk. Name the substance at purchase time. Character can take anything he is wearing with him, nothing else.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Mute</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td description="yes">
        <p>Character can make 1 target at a time mute for Lvl turns.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Natural Armor</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>3</p>
      </td>
      <td description="yes">
        <p>Character has some form of natural (or mystical) covering that gives him<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>P&#x2013;S&#x2013;C protection and Lvl U protection.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Natural Weaponry</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td description="yes">
        <p>(Claws, fangs, etc) Deals Lvl D 4</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Nice Guy</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>+1 on all CHR based skill checks and attribute checks. You are -3 to all rolls involving seduction.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Nightvision</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>8</p>
      </td>
      <td description="yes">
        <p>Character can see in absolute darkness for up to Lvl*20 feet</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Nose for Truth</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You recive +3 to CHR-related skill or attribute checks that involve diplomacy and negotiation. You also recive +2 to skill checks related to investigation or detecting lies.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Pain Block</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Character feels NO pain. He is not adversely affected by hit-point loss (though he still looses HP, and will die when -HP is reached).</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Pierce Invulnerability</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>15</p>
      </td>
      <td description="yes">
        <p>Character can deal damage to invulnerable creatures.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Plant Control</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td description="yes">
        <p>Character can control up to<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>* 10 pounds of plant material. Can be used to attack others (takes one action) with the plants, deals Lvl D 6 C damage.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Possession</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>80</p>
      </td>
      <td description="yes">
        <p>Character can take control of another creature if it has fewer character points than he does. His original body appears to be sucked into the new body. If the new body is killed, the character pops back out.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Protective Field</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Name substance the field is made of. The character is surrounded by a swirling field of substance. Any attacks of this substance that passes through field is reduced to 0 damage. All other damage is reduced by a quarter.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Reality Pocket</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td description="yes">
        <p>Sends the character to a little pocket of reality. He can leave when he wishes, time does not pass outside of pocket. Character still ages within the Reality Pocket.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Regeneration</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>15</p>
      </td>
      <td description="yes">
        <p>Character can regrow any limb at a rate of Lvl pounds per day.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Resistance</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td description="yes">
        <p>Slashing attacks deal 1&#x2013;2 damage.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Rot Substance</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Character can accelerate the deteriation of organic matter (by a LOT). Character must touch the object. Can rot Lvl pounds of organic matter per second.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>See Invisible</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>15</p>
      </td>
      <td description="yes">
        <p>Character may see anything that is invisible</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Self Resurrection</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td description="yes">
        <p>Character can bring himself back to life Lvl number of times. He revives with full abilities, HP, etc.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Sense HP</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Character can detect how many HP the target has.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Sense MP</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Character can detect how many MP the target has.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Shadow Meld</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td description="yes">
        <p>Character is completely undetectable when within a deep shadow that will cover his natural body. Others can still FEEL the character.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Shapeshift</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Character can change the form of his body. This includes fairly basic transformation, growing hair, changing skin color, shift body mass, etc.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Shifting Attributes</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Character can shift 4*Lvl attribute points around at a time.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Size</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Character gains Lvl sizes, gains<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mn>2</mn><mi>Lvl</mi></msup></math>Strength, looses Lvl Dex, multiply HP and Base Armor by<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mn>2</mn><mi>Lvl</mi></msup></math>.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Slow Motion</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Character sees the world in slow motion. Character gets lvl additional attempts to parry an attack.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Smooth Operator</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You recive +2 to deception, forgery, and social engineering type skill rolls. You recive +1 CHR for purposes of seduction and deception.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Sonic Control</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>6</p>
      </td>
      <td description="yes">
        <p>Character can emit and hear VERY high and low pitched sounds (think bats here) as well as very quite or loud sounds. Can be used as an attack that deals Lvl D 4 U damage.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Spirit Control</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>8</p>
      </td>
      <td description="yes">
        <p>Take control of LVL spirits whose character points are fewer than your own.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Split Body</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>50</p>
      </td>
      <td description="yes">
        <p>Character can create Lvl clones of himself. Can regenerate a dead clone in a month.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Statuation</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Ability to turn into a non-moving statue (name the substance at purchase) at will. Character is COMPLETELY undetectable by ANY means to be anyting but a statue. Statue image and size are what the character looked like upon entering the state.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Steal Supernatural Ability</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>15</p>
      </td>
      <td description="yes">
        <p>Character steals one ability from the target (requires touch) if that ability cost less than Lvl * 20 cp. If another ability is stolen, the owner of the previous ability gets it back.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Stealth</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Character makes no sound.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Stretchability</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td description="yes">
        <p>Character can stretch up to Lvl times as long, or 1&#x2013;Lvl times as thin as he currently is. This gives the character an additional 0&#x2013;0&#x2013;Lvl*2 personal armor</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Substance Surfing</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>4</p>
      </td>
      <td description="yes">
        <p>Character can create a trail of substance that is used to surf on. The trail must be anchored to something, but can be as long as needed. Speed is 10*Lvl MPH. It takes 40*Lvl damage before it will be destroyed. Name substance when purchased.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Supernatural Attribute</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>1</p>
      </td>
      <td description="yes">
        <p>Purchase per attribute that is at least a 20. Increase the max attribute to 20 +<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>lvl</mi><mn>2</mn></msup></math>, and purchase additional points as if the base attribute is 1&#x2013;2 the current attribute.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Sure Footed</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You recive +2 to all Dex checks involving balance, jumping, or remaining standing.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Teleportation</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Character can teleport up to<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>* 5 miles away that he can see or has been.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>The Champ</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>0</p>
      </td>
      <td description="yes">
        <p>You do not fall unconcious when you drop below 0 HP</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Transfer HP</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Character can transfer Lvl HP to a target per second. Requires Touch</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Transfer MP</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>5</p>
      </td>
      <td description="yes">
        <p>Character can transfer<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>* 5 MP to a target per second. Requires Touch</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Unbreakable Grip</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>2</p>
      </td>
      <td description="yes">
        <p>Character can initiate a grip that requires a strength of STR+<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>. Adds Level to any grappling skill.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Walk on Air</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Character can walk on air. He can walk up air steps, go over air bridges, even create air walls (for himself only).</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Weapon Master</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>20</p>
      </td>
      <td description="yes">
        <p>Acts as an 8th level skill in ONE weapon, no other weapon skills may be bought by the character</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Weather Control</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Character can control the weather (basic stuff here, no tornadoes, huricanes, etc) for an area of<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>square miles.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Whirlwind</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>30</p>
      </td>
      <td description="yes">
        <p>When whirlwind is active, the character appears to be an opaque tornado (think Tasmanian Devil here). All projectiles will be deflected. Anything that comes in contact with the character will receive <span class="roll"><span class="num">3</span><span class="face">6</span><span class="bOff">+</span><span class="bns">2</span><span class="kind">C</span></span> damage.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>Withstand Pressure</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Character can withstand high and low pressure environments. This includes a vacuum and underwater.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
    <tr>
      <td title="yes">
        <p>X-Ray Vision</p>
      </td>
      <td>
        <p>No value</p>
      </td>
      <td table="yes">
        <p>10</p>
      </td>
      <td description="yes">
        <p>Character can see through any substance that is no more than<math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>Lvl</mi><mn>2</mn></msup></math>feet thick.</p>
      </td>
      <td>
        <p>No value</p>
      </td>
    </tr>
  </tbody>
</table>
